Learning Cocoa Review
This book is filled with little hints and tips and condensed with great material. It reminds me of the Kernighan and Richie's book for C. There's something to learn in each single paragraph.
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Overviews
Learn Cocoa™ application development not merely by reading, but by doing.Learning Cocoa begins with essential object-oriented programming concepts for those with no previous experience. It then introduces the Cocoa environment, development, tools, and some simple tutorials to help you understand the elements of Cocoa programming. For the rest of the book you create a series of increasingly complex example applications, with the code right in the text, so you simply type it in. Each tutorial lays the foundation for the more advanced techniques and concepts in the next one. You don't need an extensive programming background to work with this book, though some experience with C is helpful. If you already know an object-oriented programming language like Java or Smalltalk, you'll quickly feel at home with Objective-C, the language of this book. Written by Apple Computer insiders with access to engineers deeply involved in creating Mac OS® X, the book brings you information you can't get anywhere else--and a potential leg up in the Mac OS X application development market.
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Specifications
For Mac developers of all levels, Learning Cocoa provides an approachable guide to creating applications using Objective-C and the programming tools built into the new Mac OS X operating system. This efficiently packaged text will help virtually anyone master basic Mac application development.
Written by the experts at Apple Computer, Inc., this book sets an admirable standard of clarity for a basic programming tutorial. It begins with the fundamentals of object-oriented programming and Objective-C, the default language used for the Mac platform. Much of the book consists of hands-on exercises for creating a variety of simple Mac applications built on the Cocoa application framework (a rich set of classes that make it simple to create software). Learning Cocoa is not just a source of raw source code; rather, its salient feature is a series of step-by-step guides to working with Mac OS X tools like the Interface Builder and the built-in Apple IDE. From a simple "Hello, World" program and a currency converter to a "Travel Advisor" application (with information on three countries) and a "To Do" application, the book provides exercises that show you all the steps for creating software using a variety of tools.
The discussion of the user interface widgets that are available in the Mac OS X is excellent. You will learn how to design interfaces (which are saved to .nib files), and about the Model-View-Controller architecture recommended by Apple for designing reusable and flexible classes. Later in the book, the same classes are reused in a multiple-document version of the Travel Advisor program. Sample code for a custom widget that displays a calendar will show you how to build custom components.
Throughout this book, there's plenty of information on the nuts and bolts of building successful applications for the Mac OS X, especially memory and resource management. There're also plenty of diagrams and background on the architecture of using Cocoa application framework classes together to create software.
Even Mac beginners should benefit from this concise and well-presented text. It will have you writing simple applications fast, while giving you the latest on the classes and tools available on the newest Mac OS X. --Richard Dragan
Topics covered:
- Overview of the Cocoa framework for Mac OS X
- Object-oriented programming tutorial
- Objective-C language quick start
- Mac application development tools (including Project Builder, Interface Builder, and command-line tools)
- A "Hello, World" application in Cocoa
- Fundamental Cocoa classes (including collections and controls)
- Memory and resource management in Cocoa
- A "Currency Converter" application (including basic GUI programming with Cocoa components)
- Event-handling basics
- Using table views and data sources
- Persistence and "flattening" Cocoa objects
- A "Travel Advisor" sample application (including the Model-View-Controller architecture)
- The Cocoa Multiple-Document Architecture
- A "To Do" scheduling application (including a custom calendar component and timers)
- Deployment in Cocoa (application settings, icons, and document types)
- Compiler optimization in Cocoa
- Reference for basic graphics in Cocoa
Customer Review
Bad Dog! - A. W. Crawford - WI, US
Dull, dull, dull. Quite literally this is a bunch of documentation you can download from Apple's site bound in a book. Yes, you do learn something, but the ratio of useful information to "type in the program" is awful and it's very dry reading.
Try the Aaron Hillegass book, or the new O'Reilly "Building Cocoa Applications" if you want a useful title on programming Cocoa. I see there's a second edition of this book due in September 2002 - hopefully this'll either pep up the existing content, or add something more (published paper documentation for the Cocoa frameworks is non-existent, probably because some of the on-line documentation I've looked at still has big gaping holes in it - and people wonder why Carbonized apps outnumber those that use Cocoa...)
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