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Cocoa Recipes for Mac OS X

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This is an excellent programming cook book. Armed with this book and some conceptual background, the world of Cocoa Programming is open to you. This book is not suitable for people who have never programmed before, but you don't need a computer science degree to use it either. The individual recipes are each valuable and explain both the "hows" and "whys" of common Cocoa programming techniques. The book has a "learn by doing" philosophy. The recipes in this book are the best and most comprehensive tutorials available for Cocoa programming, but they are long. Plan to spend several hours working on each recipe. Once mastered, you will be able to modify and reuse each recipe to develop countless applications. This book will give you a sense of how the pieces of Cocoa fit together so that you will be able to more easily approach new programming topics.


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Cocoa Recipes for Mac OS X Overviews

Cocoa Recipes for Mac OS X takes a practical, no-nonsense, hands-on, step-by-step approach, walking you through the details of building a Cocoa application from start to finish. It explains in detail what the code is doing and why it works, Cocoa Recipes places a decided emphasis on getting an application to work correctly as quickly as possible. This collection of, do-it-yourself recipes guides you through the process of creating classes and subclasses, objects, outlets, and actions. Cocoa is one of the main object-oriented software development environments for Mac OS X.

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Customer Review


Very good for people new to Cocoa! - Jos van Roosmalen - The Netherlands, Europe
I am new to Cocoa & Mac OS X Development.

This book is one of the fastest/easiest ways to get a Cocoa feeling.

I really enjoyed this book. By following this book, you will develop a real Cocoa application. All steps are clearly documented (what/how/where etc).

This book is not written for experienced Cocoa developers. For this people, this book would be probably to easy ('I know this already').


An unusual and very practical approach, but not for everyone - Ben Haller - Foster City, CA
This book takes an unusual approach that some people seem to like and others don't. The entire book is devoted to building a single Cocoa application, step by step. Each step builds on what has come before, so you really can't jump around in the book at all. And the book is entirely example-driven; there is very little text talking about higher-level concepts, principles and design. If you learn best by example, and you want to see a large, high-quality application in Cocoa built from the ground up, then this book might be very good for you. Others will probably find it frustrating.



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Learning Cocoa with Objective-C, 2nd Edition

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As with most O'reilly books this one is not a let down. I was most impressed to find out that is actually written by Apple Computer and then was handed to James Duncan Davidson to make it flow.

It has a great explanation of Object Oriented programming as it pertains to Objective-C. Although if you are looking to get into OOP for the first time I would suggest a higher-level language such as Java (the syntax can get in the way of learning the concepts and ideas with Obj-C / C++).

The book is titled to cover upto MacOS 10.2. I am using Leopard (10.5) and the only differences (so far) are: the GUI screenshots in the book are, well, out of date; and the default naming conventions for Xcode files are different. Neither of these is a big issue though.

Its a Good book.



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Overviews

Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. After introducing you to Project Builder and Interface Builder, Learning Cocoa with Objective-C brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

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Customer Review


A book for Cocoa programmers - Alberto Paderno - Brescia, BS Italy
The book is an useful guide for who needs to learn Cocoa programming, and needs to learn also Objective-C.


Low on details - S. Kennedy - Frostburg, MD
If only Apple put as much effort in its books as it does in its iPods...

This text skips over all sorts of details regarding the Cocoa framework it purports to teach, while repeating many mundane details (like how to create a project) over and over. The authors focus mostly on Interface Builder. If that is what you need, though, I'd still recommend the Internet instead.




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Sams Teach Yourself Cocoa Touch Programming in 24 Hours

Sams Teach Yourself Cocoa Touch Programming in 24 Hours Review




The Good: A very useful book, invaluable for debugging. It assumes you know how to program (says "assumes readers know C" on the back) but teaches you how Cocoa Touch is architected and works. Lots of books simply repeat Apple documentation. This one doesn't and instead focuses on what Apple left out. Because it's comprehensive, if you're lost you can usually find it in here. Also, unlike other books that hold your hand as long as you stay within the confines of their examples, but are unhelpful as you try to strike out on your own, this one teaches you how stuff works, so you can figure out why your app's not working. It's also very practical, disucssing how to avoid getting your app rejected, and how to optimize your code. I've learnt how to use new tools from it, including some free third party ones Apple doesn't ship. It also comes with a good appendix about solving Xcode issues. Rather than using trivial examples, it uses real programs which is rare for a book.

The Bad: It's deep, it's short, so you have to be awake when reading it.

Overall: It's a 24 Hour introduction for people who know how to program, and want to learn Cocoa Touch in depth. If you are learning to program, get this and another book.You'll find this one useful when you try to make your own App. If you know Cocoa Touch, but are stuck, read this book. Highly recommended for any one interesting in becoming a real developer. Normally I don't like 24 hour books, but this one's good!

Sams Teach Yourself Cocoa Touch Programming in 24 Hours Features

  • ISBN13: 9780672331251
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

In Full Color

Code samples are syntax highlighted as in Xcode!!

 

In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple’s Cocoa Touch technology for the iPhone and iPod touch! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch’s incredible sensing capabilities. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

 

  • Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that way
  • Build great iPhone/iPod touch user interfaces from the ground up
  • Display tables and provide for clear navigation
  • Access the Internet and networks and show web pages
  • Save and retrieve data, including user preferences
  • Understand how the Cocoa Touch runtime loop interacts with your application
  • Draw and manipulate images
  • Create complex animations such as Cover Flow
  • Build applications that play and record media
  • Use the iPhone’s built-in accelerometer, GPS capabilities, and WiFi support
  • Share data via custom URLs, emails, and other techniques
  • Find and fix common Cocoa Touch software bugs, fast
  • Avoid the performance bottlenecks that affect Cocoa Touch code

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Customer Review


Exceptionally lucid writing - A. L. Moore - Ashland, OR USA
I have only read portions of Cocoa Touch Programming, but so far have found the writing to be exceptionally clear and concise. I might have suggested a few more pictures, but careful readers should have no trouble. Touch programming is hardly a topic for beginning programmers, yet even the adventuresome should benefit from this thoughtful treatment of the subject.





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Learning Cocoa

Learning Cocoa Review




This book is filled with little hints and tips and condensed with great material. It reminds me of the Kernighan and Richie's book for C. There's something to learn in each single paragraph.



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Overviews

Learn Cocoa™ application development not merely by reading, but by doing.Learning Cocoa begins with essential object-oriented programming concepts for those with no previous experience. It then introduces the Cocoa environment, development, tools, and some simple tutorials to help you understand the elements of Cocoa programming. For the rest of the book you create a series of increasingly complex example applications, with the code right in the text, so you simply type it in. Each tutorial lays the foundation for the more advanced techniques and concepts in the next one. You don't need an extensive programming background to work with this book, though some experience with C is helpful. If you already know an object-oriented programming language like Java or Smalltalk, you'll quickly feel at home with Objective-C, the language of this book. Written by Apple Computer insiders with access to engineers deeply involved in creating Mac OS® X, the book brings you information you can't get anywhere else--and a potential leg up in the Mac OS X application development market.

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Specifications

For Mac developers of all levels, Learning Cocoa provides an approachable guide to creating applications using Objective-C and the programming tools built into the new Mac OS X operating system. This efficiently packaged text will help virtually anyone master basic Mac application development.

Written by the experts at Apple Computer, Inc., this book sets an admirable standard of clarity for a basic programming tutorial. It begins with the fundamentals of object-oriented programming and Objective-C, the default language used for the Mac platform. Much of the book consists of hands-on exercises for creating a variety of simple Mac applications built on the Cocoa application framework (a rich set of classes that make it simple to create software). Learning Cocoa is not just a source of raw source code; rather, its salient feature is a series of step-by-step guides to working with Mac OS X tools like the Interface Builder and the built-in Apple IDE. From a simple "Hello, World" program and a currency converter to a "Travel Advisor" application (with information on three countries) and a "To Do" application, the book provides exercises that show you all the steps for creating software using a variety of tools.

The discussion of the user interface widgets that are available in the Mac OS X is excellent. You will learn how to design interfaces (which are saved to .nib files), and about the Model-View-Controller architecture recommended by Apple for designing reusable and flexible classes. Later in the book, the same classes are reused in a multiple-document version of the Travel Advisor program. Sample code for a custom widget that displays a calendar will show you how to build custom components.

Throughout this book, there's plenty of information on the nuts and bolts of building successful applications for the Mac OS X, especially memory and resource management. There're also plenty of diagrams and background on the architecture of using Cocoa application framework classes together to create software.

Even Mac beginners should benefit from this concise and well-presented text. It will have you writing simple applications fast, while giving you the latest on the classes and tools available on the newest Mac OS X. --Richard Dragan

Topics covered:

  • Overview of the Cocoa framework for Mac OS X
  • Object-oriented programming tutorial
  • Objective-C language quick start
  • Mac application development tools (including Project Builder, Interface Builder, and command-line tools)
  • A "Hello, World" application in Cocoa
  • Fundamental Cocoa classes (including collections and controls)
  • Memory and resource management in Cocoa
  • A "Currency Converter" application (including basic GUI programming with Cocoa components)
  • Event-handling basics
  • Using table views and data sources
  • Persistence and "flattening" Cocoa objects
  • A "Travel Advisor" sample application (including the Model-View-Controller architecture)
  • The Cocoa Multiple-Document Architecture
  • A "To Do" scheduling application (including a custom calendar component and timers)
  • Deployment in Cocoa (application settings, icons, and document types)
  • Compiler optimization in Cocoa
  • Reference for basic graphics in Cocoa


Customer Review



Bad Dog! - A. W. Crawford - WI, US
Dull, dull, dull. Quite literally this is a bunch of documentation you can download from Apple's site bound in a book. Yes, you do learn something, but the ratio of useful information to "type in the program" is awful and it's very dry reading.

Try the Aaron Hillegass book, or the new O'Reilly "Building Cocoa Applications" if you want a useful title on programming Cocoa. I see there's a second edition of this book due in September 2002 - hopefully this'll either pep up the existing content, or add something more (published paper documentation for the Cocoa frameworks is non-existent, probably because some of the on-line documentation I've looked at still has big gaping holes in it - and people wonder why Carbonized apps outnumber those that use Cocoa...)




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iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley)

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Review




I have been developing an iPhone app for a while, and I was at a brick wall with regard to a particular functional implementation that just wouldn't work, no matter how I approached it. After buying this book, I broke through the wall!

I found it to be extremely well written, with very clear and complete descriptions of the topics covered. I have been developing mainframe and Windows software for many years, and did some Mac development way back in the early 90's, so I have certainly read my share of technical manuals and "How to" books. "iPhone SDK 3 Programming" is definitely up there near the top. I HIGHLY recommend it for anyone who wants do do more than the simple, everyday iPhone app.

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Features



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Overviews

Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch

Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year. Apple's iPhone SDK has been updated and includes more than one thousand new APIs that developers will want to get their hands on.

iPhone SDK 3 Programming shows you how to build great applications for the iPhone and iPod Touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective-C and Cocoa programming, and then guides you through building programs with Apple's iPhone SDK 3.

  • Covers the complete application development process, and highlights all the key device features including the camera, location awareness, and more
  • Completely revised and redesigned with more than 100 new pages of content
  • iPhone's new SDK release contains more than one thousand new APIs you will want to use right away
  • Includes a focused introduction to the Objective-C language and Cocoa frameworks that new iPhone developers need

With this advanced resource, you'll get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch.

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Customer Review



great book for experienced developers - A. Khan - Minneapolis, MN
I'm an experienced Java developer and was looking for a book that went straight into advanced topics such as Collections, Threading, Custom UI views and this book was great at doing that, the 2nd edition is much better and more detailed than the original version, I used this in conjunction with a couple of other iPhone & Objective C books and this worked out well for me.




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The Mac Xcode 2 Book

The Mac Xcode 2 Book Review




First off for the people who thought this was a cocoa or obj-c book im sorry to say but you must be the stupiest people on the planet. if you read the title of the book it says XCODE!! which is an ide this book is not about how to program or about any programming lanague at all. If your looking for an intro to Xcode, Want to start programming on the mac using Xcode, or are just curious to see what Xcode has to offer buy this book. If you want to learn about cocoa, obj-c, c++, java, foretrain, cobalt, or martian langauge(some people think because this is Xcode it should talk about programming lanagues) this is not the book for you and if you can't understand that then well im sorry. As for the style of this book if you don't know Andy Inhantko then you shouldn't buy this either this is his style he thinks hes a comedian i don't think hes funny either but i know his style so i knew what i was getting into.



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Overviews

Learn the code. Astound your friends.

Yours free with every Tiger -- a to-die-for package of sophisticated software development tools called Xcode. Whether you're already immersed in soft- ware development or just considering a dip in the programming pool, Xcode lets you create applica- tions, plug-ins, applets, utilities, extensions, and much more. And here, liberally laced with irre- sistible fun facts and foolishness, is a complete crash course in Xcode. You're gonna love it.

Trust us.
* Build your first application right away
* Understand Xcode's built-in compilers, program editor, and debugger
* See how Xcode speaks your favorite language
* Meet the Interface Builder and some classy data modeling tools


"Chock-full of delicious hints, tips, and details. Informative and enjoyable from cover to cover!"
--Mike Rossetti, Staff Engineer, Intuit QuickBooks Mac Engineering Team, ClubMacApp

"You have the makings of a hero, you know . . .

"This is a great time to be a Macintosh programmer. Sure, software developers have always been lionized as the true heroes of society -- their movements obsessively tracked in gossip magazines, their achievements recognized in almost obscenely extravagant red-carpet awards telecasts.

"But Apple's own Xcode gives today's programmers unprecedented advantages. Xcode does it all. The system that allows a curious newbie to add a few buttons and menus to an existing AppleScript is the exact same one that Apple uses to build the next version of the Macintosh operating system. Today, we're all playing in either the deep or the shallow end of the same pool. Awesome, isn't it?"
--Andy Ihnatko

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Customer Review


Great book to learn Xcode and Apple Dev Enviroment with - Jeffrey F. Stuckey - Douglasville, Georgia United States
Too bad so many people have no sense of humour. Thank goodness the new bred of code monkeys are not such losers. This is a gret book and ANdy and gang do a wonderful job of oresenting this environment. One of the best books to learn the ins and outs of basic Xcode Dev environment.


great to start out with - the_cow_goes_moo -
I'm just starting to learn how to use xcode and programming languages in general, and I think this book is a great tool for those of us who have no freaking clue as to what's going on when it comes to xcode.




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Cocoa Programming for Mac OS X For Dummies

Cocoa Programming for Mac OS X For Dummies Review




Kudos to Erick! This latest edition is a good one, targeted to Xcode 3.1. It's an easy read, as tech books go. I'd give it 4.5 stars if I could, but 5 will do for now. I've tried many of the other Cocoa and Xcode books, and given up on them when the instructions for using the tools' user-interfaces do not behave as described. Changes to Xcode's (originally called Project Builder) and Interface Builder's GUIs, from version to version, may be all for the better but they can play hob with any author's most carefully crafted prose. Moral: if you're new to this, be sure that your hardware and software match what's used in the book.

One editorial glitch, for example, the website for the source-code can be found [...] and searching by ISBN - not the URL repeatedly cited in the book. Other "hiccups" can most often be resolved either by using Apple's own technical documentation (the book leads you to it) or by reading a bit further and more carefully in the book itself.

I've finished chapter 4 (in 2 days) and am keen to continue. I expect to post an update to this review once I get further along in the book.

Cocoa Programming for Mac OS X For Dummies Features

  • ISBN13: 9780470432891
  • Condition: USED - VERY GOOD
  • Notes:



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Price : $34.99

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Overviews

Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

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Customer Review


Good. But Out of Date - Wait for a New Edition! - Nina P - San Francisco, CA USA
I agree with one of the reviewers who said that the book was 'good' but certain areas needed more explanation.

Unfortunately, worse than that, is that the book is now out of date. Otherwise I would have given it 4 stars instead of the 1 star.

I bought this book when XCode was at version 3.0 but had too many other things to work on. So it sat on my desk for 4 months before I was able to get on to reading it. Unfortunately, since that time, XCode and Interface Builder (the associated application used for designing UI for both Cocoa & iPhone apps) were updated. For the most part, many things are still relevant. But, major differences in how you make connections from UI elements in Interface Builder to your code have changed in version 3.2.1. Not to mention syntactical changes in Cocoa 2.0.

- Readers unfamiliar with Xcode (which I assume this book is aimed at) will be lost when they see pictures and descriptions that refer to panels that no longer exist.

- Workflow will be utterly confusing.

- Current Cocoa 2.0 syntax will be missed.

It's a shame that technical books become out of date so quickly. But I wish publishers and booksellers would do a better job informing people when it's happened.

For information on the changes in xcode, follow these links for release notes:
[...]


Dummies beware, wont be dumb for long! - Simon Reid - Australia
This was a fantastic insight into programming on my Mac! I've been wanting to get a start in the programming scene for a while now and this book has helped me so much. It is a 'dummies' guide as it hasn't taught me everything, but I would strongly suggest this to anyone wishing to start programming on the mac (new programmers). Now something I would like to say to the authors: Why is it so expensive? It is only a couple dollars less than the physical book! It has cost you nothing to ship or reproduce it but still the high price. For the quality of this book, for the amount of pages, for the actual knowledge granted the reader, why not half the price? The lower the price the higher the sales. This is my personal opinion, I am on a campaign to help eBook lovers everywhere, we have a device to read it on, why are we still paying for paper?




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iPad Programming

iPad Programming Review










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Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Review










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Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Program Phases, A Programming Language And API Translator

Program Phases, A Programming Language And API Translator Review










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Overviews

Program Phases, A Programming Language and API Translator allows programmers to quickly learn new programming languages by providing indexed example programs written in multiple programming language/API combinations. The following language/API combinations are used to implement the example programs: Java/Swing, Visual FoxPro, C/Win32, C++/Win32, Visual Basic 6, C++/MFC, C#/.NET, Visual Basic .NET, Managed C++, Python/Tk, Perl/Tk, PHP CLI/GTK, Ruby/Tk, Tcl/Tk, Delphi, C++/QT4, C++/wxWidgets, C/Core Foundation, C/Carbon, Objective-C/Cocoa, C/Gtk, JScript, and JavaScript. For the multi-platform combinations, compiling and debugging instructions are provided for the Windows, Mac OS X, and Linux platforms. More information is available at: http://programphases.com

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Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)

Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) Review




Core Animation is a powerful new Apple technology that debuted with Mac OS X Leopard. As it was later revealed, it was a technology that originated for the iPhone.

Core Animation is actually comprised of two different technologies:
1) An animation technology
2) A layering (compositing) technology

Core Animation makes it easy to animate a "view" object from point A to point B without having to write your own animation loop or timer callbacks. It can be as simple as just saying "move there" and Core Animation takes care of the rest.

The layering aspect is the part that caught my attention as an OpenGL developer. Basically, you can think of Core Animation as a textured rectangle engine, i.e. apply a 2D image on a quad, and then can transform it (translate, rotate, scale). Apple leverages OpenGL under the hood so this is all really fast...much faster than the traditional techniques which are CPU oriented instead of GPU oriented. But the real leverage of the technology comes from the fact that you can turn on Core Animation for any existing Apple widget so you can use their buttons and various views instead of reinventing the wheel making your own 2D image quads (not to mention event handling/responder chain).

Furthermore, because OpenGL is used as the back end for Core Animation, it is now finally possible to intermix previously unrelated UI pieces together in a single view. So for example, before it was really hard to superimpose an OpenGL view with a Quicktime view and a Cocoa view for building a sophisticated UI. The "layering" part of Core Animation is now the grand unification technology that allows all this to just work together because all can now be rendered via Core Animation layers which is all OpenGL at the bottom. (The technology was originally called LayerKit before Apple renamed it to Core Animation.)

I find this particularly compelling for building UI interfaces. Before I might do a lot of the hard painful work of writing 2D stuff in OpenGL directly that required fluid animation and speed. But now Core Animation provides a simple API to do this and already provides me powerful capabilities such as rendering high quality text (always a pain in OpenGL).

Unfortunately, documentation is hard to come by for Core Animation. I think it has hurt its adoption rate.

Enter Bill Dudney who has addressed that shortcoming by writing the book "Core Animation or Mac OS X and the iPhone".

Bill Dudney covers it all, from simple animation and layer-backed views (i.e. using Core Animation with traditional NSView's on Mac) to using Core Animation layers directly for more powerful and expressive capabilities.

For anybody needing to deal directly with Core Animation, I think this book is a must-have.

However, I have seen some criticisms of the book, mostly from iPhone developers. So I want to be clear on what this book is about (or not about).

This book is specifically geared towards Core Animation, not Cocoa or iPhone programming in general. (Dudney is working on a general iPhone book which is worth looking at.) And knowledge of just Core Animation is not sufficient to build an entire application. This book is best suited for those people who want to make superior and elegant UIs to differentiate their products (or simplify implementation in my case), and not settle for run-of-the-mill looking UIs. For example, he builds a simple Front Row like interface as one of his more advanced code examples. But also to be clear, as much as I wish we had such a thing, this is not an elite Cocoa tips & tricks book or gems book so the focus is learning Core Animation (via mostly simple isolated examples), not doing elaborate example projects.

There is a single chapter on iPhone at the end of the book. There are not a lot of differences between pure Core Animation on Leopard and iPhone, so iPhone doesn't really need a whole lot of discussion. However, this also underscores that the book was really written with a Mac centric focus. The first section of the book covers using Core Animation with NSViews which is an important topic on Mac, but irrelevant to iPhone developers. When the book moves into dealing with Core Animation layers directly, this information is directly applicable to iPhone developers. But I can understand that iPhone developers may experience frustration at needing to work with Mac examples in these sections rather than iPhone examples. But the examples are fairly simple and to the point so you generally don't need to focus on the infrastructure differences between Cocoa and Cocoa Touch. Still, if you are an iPhone only developer, you might want to hold off on this book purchase unless your need to understand Core Animation is great and you can live with the fact that a significant portion of this book does not apply to you.

One other criticism I've seen is that the photos in the printed book are not in color. I can say that the e-book version is at least in color, though I personally don't think color is all that important for the topic material. (You might argue motion is important for animation, but I don't know how to address that in book form, short of making a flip-book.)

I do hope he will do something to address the new features in Snow Leopard and newer versions of iPhone OS whether it be a blog entry or an update to a book.

Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) Features

  • ISBN13: 9781934356104
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We'll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits.

Then we'll see how they apply to the new frameworks and APIs. We'll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about.

With this book in hand, you can add Core Animation to your Cocoa applications, and make stunning user interfaces that your user's will be showing off to their friends.

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Customer Review


I wanted to love this book - Christopher Drum - Berkeley, CA USA
I wrote up a long, detailed breakdown of the failures of this book on my blog at [....], but here's the short version.
The book needs a few things to be successful, especially in light of the new crop of Cocoa developers coming around thanks to the iPhone. Most start with the definitiveCocoa(R) Programming for Mac(R) OS X (3rd Edition) by Aaron Hillegass and move on to learn about specific framework technologies. As such, certain stylistic and programming conventions that have come to represent "Cocoa programming best-practices" are not adhered to at all. Sample projects are lazy in scope, despite the author's stated intention to "spark our imagination." Sample code is often full of ivars and methods that aren't even used in the project. No memory management seems to be used at all. Code fluctuates between using "traditional" bracket notation and dot notation from project to project. And I could go on...

The author's writing is incredibly redundant, and the book could use an editor who isn't afraid to slash and burn. There are long passages that say nothing, and certain concepts and statements that come up again and again. Where on the one hand the author wants us to feel free to make "gaudy" things to learn how to integrate Core Animation into the future of interface design, he spends the better part of the book warning us against doing exactly that. He seems truly terrified that he's unlocking Pandora's Box upon the development community and will be personally held responsible if things start going wrong in Cocoa projects from now, forward. I humbly suggest this isn't the author's role in my life as a developer.

Perhaps my biggest beef with the book is that its target audience is ill-defined. It is definitely not an introduction to Cocoa, but it also tries too hard to hold the hand of more experienced developers. So its too easy for those with Cocoa experience, but too hard for those without experience.

I would really love to see this book re-imagined as a logical next-step from the Hillegass book and dig in deeply to Core Animation. Develop three or four deep, original projects, explain the code development in detail, build on the best-practices Hillegass teaches, and cater exclusively to a development community that understands Objective-C and how to use the Cocoa frameworks without fear.






*** Product Information and Prices Stored: Apr 20, 2010 05:13:09


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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Review




This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.





*** Product Information and Prices Stored: Apr 19, 2010 04:44:02


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Cocoa Programming Developer's Handbook

Cocoa Programming Developer's Handbook Review




I have a pretty solid background of C on unix and bare-metal embedded systems but I'm very new to Mac OS X; you should take that into account when you read the review.

The book has a distinct feel that it was written with the C programmer in mind. The book tells you all about the Objective-C messaging and objects but it keeps emphasising that Objective-C is not a substitute but an addition to C. If you read the book "Cocoa Programming for Mac OS X" by Aaron Hillegass you can very easily put together simple applications using XCode. However, if you have a deeply entrenched C background, you will feel lost a bit, because you don't know what's going on. Now this book tells you exactly that. It explains all the major Cocoa classes and the messaging but does it in a way that makes sense with a purely C background.

There are a couple of typographic errors in the book that are rather distracting. Code listings are line numbered and the text refers to the line numbers when it explains the workings of the code. The problem is, the numbers do not always match. You may have a listing of lines 1 to 20 and the text pointing out the clever trick used in lines 76 and 80. The code that the text refers to is all there, it's just the line numbers that are wrong. Obviously, when the text was written the author had a longer piece of code and later decided to remove all unimportant lines before the function in question, but forgot to update the references. At a few places the text simply doesn't make sense, apparently the author decided to rephrase a couple of consecutive sentences and haven't finished it. As expected, you have half-finished sentences, not forming a logical chain of thought.

Nevertheless, those problems are not show-stoppers. When you encounter them, you'll need to put some extra effort in deciphering the actual meaning or working out a listing offset. It is a distraction and a quite annoying one, but you can get the information.

Overall, this book will help you to understand the features and inner workings of Objective-C, the organisation of the major Cocoa frameworks and classes. It explains the Cocoa event system in depth and prepares you to feel comfortable with XCode even if you come from a non object oriented, "vi, make and gdb are the best development environment" centric background. After this book you can use the book from Aaron Hillegass and you will actually know what will going to happen in your code if you drag this thingy over there to that thingy in the interface builder, as per Aaron's instructions.

Furthermore, the book explains the differences between Objective-C 1.x and 2.0, the changes to Cocoa over the various OS X versions and shows how to write code that is backward compatible as well as forward compatible, i.e. not dependent on features that Apple might remove in future OS X versions. It also explains the differences between the Apple and GNU versions of Objective-C so that you can write code that is at least partially reusable on the GNU environment.

An important note: This book is not for iPhone development. Where the iPhone and OS X are different, the OS X version is explained but the iPhone is not. In such cases there is always a warning about the difference and usually some advice about achieving the same outcome on the iPhone, but you will need to consult iPhone specific documentation.

The book assumes that you are fluent in C and you have at least a vague idea about what object-oriented design is all about, even if you've never done any OO programming. You do not need to know Objective-C but, again you *do* need to know C to understand the book. Furthermore, having familiarity with event-driven programs, though not a requirement, will help. The book explains how events are delivered, but not the design philosophy behind event driven systems.

The book gives you a historical background regarding to OS X, Objective-C and Cocoa. It describes the (not always rosy) relationships between the Free Software Foundation, NeXT and Apple. It also explains how the GNU and non-GNU tools, old Apple technologies, NEXTSTEP, BSD and the Mach kernel are rolled together to form OS X. The history is written in a very readable style, telling the facts and explaining the business and politics behind the decisions. Nevertheless, this part of the book is very concise, it just "puts you in picture". The rest is highly concentrated information, written in an easy to follow, readable style but without fluff.

In summary, if you want to do OS X Cocoa development and you know your way around in writing software but you don't have an OO background then this is an excellent book, which I recommend to be read before any of the other Cocoa development books.


Cocoa Programming Developer's Handbook Features

  • ISBN13: 9780321639639
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $59.99

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Overviews

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.

 

Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.

 

To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 

 

This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

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Customer Review


Still learning - M - CA, USA
I'm still working my way through this book. It's very thick, but so far, I've gained a solid base of knowledge on what Objective-C can do. The example code is excellent and not full of errors like some programming book's code I've bought. My only concern is that I've skipped ahead and the base is all you get really. It's up to you to fill in the blanks, and decide what to get next to learn more about Mac|iPhone programming. I'd recommend a good Cocoa book to go with this.





*** Product Information and Prices Stored: Apr 18, 2010 04:29:32


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