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Cocoa Programming

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Disclaimer: I am one of the authors.
Cocoa Programming provides intermediate and advanced programmers with the knowledge and techniques to produce powerful full-featured Cocoa applications. Cocoa Programming communicates the wisdom and design experience of three top-notch veteran Cocoa developers and includes technical information and insights that are not available from any other source.

Cocoa is Apple's powerful and mature object oriented development technology for creating Mac OS X applications quickly and efficiently. Apple recommends that all new applications written for Mac OS X use Cocoa. Cocoa is distinguished from other object-oriented development environments in several ways: Cocoa is mature, consistent, and broad. Cocoa is based on a cross-platform specification and has evolved from a cross-platform implementation. Cocoa is extraordinarily extensible, flexible, and dynamic in part because of Objective-C, the language used to implement it.

This comprehensive book covers virtually every aspect of Cocoa application development from the tools used to build programs to sophisticated multi-media and low level implementation details. Topics ranging from client-server networking to game development are covered. Examples that can be used directly in application code and a companion Web site, http://www.cocoaprogramming.net/, provide a treasure chest of reusable objects that illustrate the best practices developed through years of use.




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Cocoa Programming Overviews

Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks.


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Customer Review


Very well written - Larry Gerndt - Sunnyvale, CA United States
(Review written July 2004, reposting because it disappeared) This is a big book, so I was at first leery about whether I would be able to get through it without becoming depressed or lost. I did get through it, I didn't get lost, and I felt in capable hands all the way through. Furthermore, it was worth every minute of time I put into reading it.

Although there are three authors of this book, listed alphabetically on the front cover, it reads as if written by a single author. It becomes readily apparent that the authors know Cocoa as well as the best programmers know it. But even more important to me was that they craft every single sentence with care for the context they're building, and they don't violate our faith with out of context material. Time and time again I was silently appreciating their skill and care for quality writing.


Great, but outdated - P. Driver - Orlando, FL USA
I've really gotten a lot out of this book, and I would highly recommend it, except for the fact that it came out in 2002 and only covers 10.1 (with an appendix entry discussing the new features in the "up-coming 10.2"). Many of the methods documented here have been long since "deprecated."

If you can find this book at a reasonable price, it would pair well with a more current book. I found it contained valuable information not present in some of the more recent books.

If this guy ever releases an updated version of this book, I would buy it in a Nano-second (a little iPod humour there)(Yeah, very little).



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Programming Cocoa with Ruby: Create Compelling Mac Apps Using RubyCocoa (The Facets of Ruby Series)

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This is exactly the kind of thoughtful, useful technical writing I have come to expect from the "pragmatic bookshelf" series. Brian Marick's conversational writing style makes the subject immediately approachable: In just a few pages the first ruby/cocoa application is up and running, providing the reader a great incentive to dig deeper.

And deeper the book digs. I was expecting a good amount of Ruby and perhaps just enough Cocoa to be dangerous, however, the depth of Cocoa coverage this book provides is staggering for its size. I daresay that for the average programmer, this book could replace a lot of the unfriendly Cocoa documentation available from Apple. The author has clearly gone to great pains to research this subject and the reader benefits from that leg work, with many of the pitfalls and gotchas of Cocoa revealed before they become problematic.

The pace of the book is brisk, but I found it about right for the subject. As with all of the pragmatic books, the reader is spared from lengthy diatribes on language history, irrelevant trivia and interminable minutiae associated with some software books. I did not feel short-changed for length either; the book weighs in at ~370 pages plus an extremely useful glossary, which serves as a very handy desk quick-reference.

Unfortunately, RubyCocoa is already fast becoming a slightly obsolete technology, as the author acknowledges in the introduction. MacRuby will be upon us soon. However, given the depth of Cocoa information in this book I would still encourage any Ruby developer who intends to work seriously on desktop applications in RubyCocoa to absorb the basics from this book before hiding behind the MacRuby facade.

Programming Cocoa with Ruby: Create Compelling Mac Apps Using RubyCocoa (The Facets of Ruby Series) Features

  • ISBN13: 9781934356197
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Programming Cocoa with Ruby: Create Compelling Mac Apps Using RubyCocoa (The Facets of Ruby Series) Overviews

This is a book for the Ruby programmer who's never written a Mac app before. Through this hands-on tutorial, you'll learn all about the Cocoa framework for programming on Mac OS X. Join the author's journey as this experienced Ruby programmer delves into the Cocoa framework right from the beginning, answering the same questions and solving the same problems that you'll face.

Together you'll build a single application that threads throughout the book, and it's not a toy. You'll cover topics that may not be the flashiest parts of Cocoa, but they're ones you'll need to know to create robust, feature-rich applications for yourself. And you'll learn more than just Cocoa and RubyCocoa, you'll get first-hand effective agile development practices. You'll see test-first development of user-interface code, little domain-specific languages that take advantage of Ruby features, and other Rubyish tricks.

At the end of the book, you'll be ready to write a real Mac OS X application that can be distributed to real users.

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Customer Review


Simply outstanding - Midwest Book Review - Oregon, WI USA
Programming Cocoa with Ruby is a top pick for any advanced programming library specializing in Ruby, blending Cocoa developers and Ruby programmers' concerns under one cover. Any Ruby programmer who has never written a Mac app will appreciate the hands-on, example-filled tutorial of Programming Cocoa with Ruby, offering opportunities to build real-world Cocoa applications using agile development techniques. Simply outstanding.


Reads like my pair... - M. Sutton - UK
I am just learning Ruby and I use a Mac - it just made sense that I should combine both things.

Also, I'm quite skeptical of learning from a book - I prefer learning with a person as a pair.

I loved Brian's style - it is written (or I read it) as though he was sitting across from me (or beside me!) as my programming pair, he explained WHY he did stuff the way he did and it all made sense. It is not technically loaded, but a friendly and jovial style (which really works for me).

It really is a great step-by-step manual to creating good apps on the Mac - I can see that it works at many levels (beginners - like me, would love it because it explains each line of relevant code, intermediate folk will like it because it gets a little deeper into some things)

And the best thing about this...it gets you into the habit of writing software in a highly effective way, with tests and harnesses and all the great stuff that good craftsmanship is all about.

Do I recommend this - you damn right I do!



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Cocoa Design Patterns

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Cocoa Design Patterns Overviews

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

 

Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks

 

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.

 

Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

 

The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including

  • Fundamental patterns, such as enumerators, accessors, and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers

And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.

 

Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))

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This book may be recommended by Apple Computer as reading for programmers aspiring to be OS X Cocoa programmers, but these "In a Nutshell..." books from O'Reiley are like the dictionary. They are good references, but not good to learn from.

A much better starting place to learn Cocoa programming -- the best OS X technology for new Mac-OSX only software -- is the book "Learning Cocoa with Objective-C'. This book is also on Apple's recommended reading list for programmers aspiring to master Cocoa.

The ISBN number of "Learning Cocoa..." is: 0-596-00301-3.

I plan to continue my study of Cocoa with "Programming in Objective-C:A Complete Introduction to the Objective-C language". I feel that I need this book even though I know C and C++. Objective-C is quite a bit different. ISBN 0-672-32586-1

Then, I plan to read: "Cocoa Programming" ISBN 0-67232230-7.

That brings me back to the book that I started with. "Cocoa in a Nutshell". Then, I'd be ready for a reference book, and I would also use Apple's web reference, and on-disk reference materials that are on your hard disk when you install Apple's free development tools.


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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly)) Overviews

Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively. Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).

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Customer Review


Useful, only book like it available, but - Twocranes - Long Island USA
Cocoa in a Nutshell was wonderful when first published, providing a book-in-hand reference (albeit with fine print) for the cocoa API's Foundation and AppKit; invaluable to those developing software under and for OSX 10.2 (Jaguar); that was in 2003, six years ago. OSX is now several revisions older (Leopard, 10.5.5) and most developers are targeting Tiger 10.4.11 or later because of security issues and internal features not available in earlier versions.

Real books lack hyperlinks, and you cant copy/paste from them, but they have an existance away from the machine and its noises; you can take them to dinner, to the beach, out to the park; even to the loo or to bed; wherever inspiration is likely to strike without warning.

A revised edition is sadly needed and would be welcomed by the development community, but I suspect the effort involved is unlikely to find enough reward to justify the undertaking; which explains why it has not already been done, understandable but unfortunate.

A must buy for programmers new to cocoa if you are supporting software that runs under older macintosh OS such as Jaguar. Less relevant, but still useful for work under Tiger.


Excellent (albeit a bit dated) reference manual - Marc Lavergne -
This is pretty much a must have reference book if you're programming in Cocoa. The only drawback is that a lot of the new APIs like Core Animation and Core Data are not covered. The last edition dates from 2003 and could use a Leopard update. That aside, this book is virtually indispensable for Cocoa devs who've made it past the beginner hump. If the authors read this review, please put out a Leopard update and I promise to buy 2 copies to help make it worth your while!



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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers)

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I have been developing web sites for many years. I have worked with HTML, XHTML, CSS, Flash, PHP, MySQL and none of that prepared me for learning how to do iPhone development.

I searched far and wide and read any number of reviews and recommendations. I have looked at a number of highly recommended books on iPhone Development, but not until I began reading this book did any of it make sense. If you have never done Objective-C or Cocoa programming before and you want to learn programming for the iPhone or the Mac, this is the book to start with. Tim Isted has taken the time to carefully explain in real-world terminology how Objective-C works.

To some, this book may seem like a diversion because it actually starts with programming Mac applications and only gets to iPhone App development at the end, however, it is the time the Tim has taken to explain the fundamentals and framework that makes everything else make sense. If you want to learn iPhone or Mac Development and you don't have a background in C or Objective-C programming, this book is for you.

Thank you Tim for recognizing that there are people who want to do iPhone/Mac development but need to place to begin learning.

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Features

  • ISBN13: 9781934356517
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Overviews

Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.

You'll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.

If you've ever wanted to develop software for the Mac, this book is for you.

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Customer Review



For those needing an easy intro but with quality... - Brad Hutchins -
This book is my first recommendation for anyone learning how to code for Macs. Learning how Xcode works, why things are laid out the way they are, before people start developing there own beliefs of how things should be done. As any Apple Developer will tell you. You just do this way because it is the Apple way. Don't fight it, go with it. And this intro book really help enlighten you to why things are done the way they are and that the programming paradigm is truly an MVC one.



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Objective-C, Cocoa, and Xcode All-in-One For Dummies

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Objective-C, Cocoa, and Xcode All-in-One For Dummies Overviews

  • What the book covers: The book explains complex topics of object-oriented programming with Objective-C and Cocoa without unnecessary complexity or condescending to the reader, and it is clear and entertaining. The eight minibooks are projected as follows:

Book I: Xcode Toolset

Book II:  Objective-C Fundamentals

Book III:  Interface Design

Book IV: Cocoa Framework

Book V:  Class Design

Book VI:  Cocoa Design Patterns

Book VII:  Memory Management

Book VIII:  Debugging

Series features: Information presented in the straightforward but fun language that has defined the Dummies series for more than fifteen years.

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Building Cocoa Applications : A Step by Step Guide

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This is an excellent book for those starting with Cocoa development. The authors take the time to explain how and why things need to be done. And, although they reference a pre-Xcode3 development environment, they provide enough explanation so you can easily use Xcode3 to perform the same capability. When you complete this book, you can read through Cocoa Programming for Mac OS X, by Aaron Hillegass. As a prerequisite, you can read Programming in Objective-C, by Stephen G. Kochan to learn Objective-C coding.


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Building Cocoa Applications : A Step by Step Guide Overviews

Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments. Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications. The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.

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Customer Review


XCode - Rose T. Gage - New Jersey
Hits some points that I needed cleared up but not all of them. Handy for reference which could probably be gotten off of the internet.




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